Terraria is a masterpiece in game design. The basic concept is that you mine various materials and then build with them. There are some combat elements too, but they are mostly there to shake things up and make the game less monotonous. The whole game oozes charm, from the 16-bit style graphics (which I love), to ridiculous enemy names like Eater of Souls and Skeletron. You’ll be spending most of your time with this game doing one of four things. Mining, crafting, building, or combat. Let’s talk about mining first, mining is simply digging into the ground with your pick-axe. Yep, that’s it. You’ll find various materials underground as you mine, such as dirt, stone, and (if you’re lucky) ore. Ore, like the other materials, can be used for crafting. Crafting is where you take the materials you get underground (and from monsters), and create things with them. This may sound simple, and it usually is, but it’s easily one of the most compelling reasons to play this game. Building is easily the biggest reason to play. After getting plenty of materials from things like trees, underground caves filled with stone, etc you can use those things to build….well, whatever you want! Whether you want a huge mansion, a tiny shack, or a complete replica of World 1-1 in Super Mario Bros., you can build it. The world is literrely putty in your hands, free to mold into whatever you like. Now onto combat, it’s as simple as clicking to swing your sword or shoot an arrow. The enemy variety is a little on the low side, but it won’t bother you to much considering the enemys are very original and haven’t been done before (like the Corrupted Goldfish, no, seriously). There are of course problems with even the best games. However, Terraria really doesn’t have any. The biggest quip about this game would be that there is no tutorial, so the game starts out pretty slow. But once learn about when to use a pickaxe and when to use a hammer, you’ll be hooked.
Epic Scale: 10.5 – Amazing